Human-machine Agency in Interactive Music Systems

Part of CreateWorld 2016

Andrew Brown, Griffith University

Much of my creative work involves the design and use of algorithmic music systems intended to facilitate a close creative partnership between musician and machine. But what does it mean to design and construct such instruments, to make an interactive music system with a sense of creative agency that evokes a rich sense of creative interplay? In this presentation I will discuss some of the issues that arise for me in this activity; examining both conceptual and design perspectives in the context of making and playing original interactive musical systems and devices.