WWDC Student Scholarship Travel Assistance

If you’re a currently enrolled student at an Australian or New Zealand University, and you win an Apple Student Scholarship to attend WWDC 2018 (results announced Friday, April 20, 2018), we might be able to help out with your expenses. We’ve allocated 3 student support scholarships of $1500 each ($2000 for existing student members) to assist with airfares. Conditions apply, and applications close May 4 at 5pm (Sydney time).

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WWDC Scholarship Travel Support 2018

If you’re a currently enrolled student at an Australian or New Zealand University, and you win an Apple Student Scholarship to attend WWDC 2018 (results announced on Friday, April 20, 2018), we might be able to help out with your expenses. We’ve allocated 3 student support scholarships of $1500 each to assist with airfares. Students who were already AUC members  prior to the announcement of WWDC are eligible to receive up to $2000 in travel support. Conditions apply, and applications close Friday May 4 at 5pm (Sydney time).

Terms and Conditions

Verify that you are eligible before applying. The AUC WWDC Scholarship Support program is offered under the following terms and conditions:

  • You must be currently enrolled at an Australian or New Zealand University, undertaking at least a 50% full-time study workload.
  • You must live in Australia or New Zealand.
  • You must have already won a WWDC scholarship from Apple prior to applying for travel support with the AUC.
  • You must be able to provide documentary evidence of your WWDC Scholarship from Apple, and your University enrolment, on request.
  • You must not have separately sought travel assistance from Apple to attend WWDC.
  • There is no known impediment to you traveling to the USA to attend WWDC.
  • You must become an AUC Student Member for at least 12-months should you be awarded a Support Scholarship
  • You must commit to delivering a talk at this year’s AUC /dev/world conference in Melbourne (late August).
  • In the event that more applications are made than scholarships available, the AUC will establish a selection panel to assess applicants and to determine how the scholarships will be awarded.
  • Disputes arising in relation to the scholarship provisions will be dealt with fairly by the Chair of the AUC or his/her nominee, and any decision made by the Chair in relation to that dispute will be final.

Application Form

The application form will be available here Saturday April 21.

X World 2018 Call for Presenters

X World is our annual training event for OS X and iOS system administrators and support staff, and will be held at UTS, Sydney. This year the event will run June 27-29.

We are now calling for presenters who wish to offer sessions and workshops at this year’s event. If you have a background in the installation, configuration, deployment, or on-going administration of OS X based systems, or experience in iOS deployment, management and app development, or if you work in related areas, we’d really like to hear from you. Presenters receive free registration to X World, and qualify for subsidised flights and/or accommodation.

The call for presentations is now open, and closes Friday April 27, 2018, at 9pm Sydney time. Offers can be made by completing the submission form.

Want to request a session at X World? Submit an idea on our requests board. We can’t guarantee anyone will pick it up and run with it, but you might just inspire someone else to share their experience!

Capturing Willandra – Challenges & Experiences Bringing a Hidden Historical Site to Interactive Digital Life

Chris Little & Dale Patterson Part of CW17

The Willandra trackways are one of Australia’s most important historical sites. They include the footprints of our earliest Australians, some 20,000 years old, and all captured in the clay-pans of the Willandra lakes region. Unfortunately these national treasures are hidden, for their own protection, beneath a layer of sand and thus are completely unavailable to the broader public. This paper discusses the challenges in using digital capture techniques to capture and convert this data into interactive experience.

Crafting Environment Narrative: Investigating Environmental Storytelling use in Video Game Narrative

Blair Findlay & Justin Carter Part of CW17

Environmental storytelling has become a useful tool in game design as it can be employed in different ways depending on the designer’s needs. The use of these techniques while documented aren’t described clearly for a designer to easily incorporate into their game designs. This paper explores environmental storytelling and its utilisation in games with the knowledge translated into the design and creation of principles to serve as the means of answering the needs of beginning designers.

Early Development of a Flexible Procedural Approach to Automatic Jazz Improvisation

Daniel Field Part of CW17

This paper describes early work on an approach to automatic improvisation in the jazz idiom, derived from analysis of human practice, with algorithm development in the Jython Environment for Music (JEM). From the outset this project sought to be inspired by the human process of jazz improvisation and to apply as directly as possible the logic and processes of a human engaged in the activity of jazz improvisation – without necessarily using any specific computing technique or algorithm class. This paper describes the thinking and early experimentation leading to the current prototype version which improvises essentially in real-time and demonstrates how the use of variable parameters can greatly increase the flexibility of procedural programming.

Repurposing Augmented Reality Browsers for Acts of Creative Subversion on the Move

David Sargent Part of CW17

Consumer facing Augmented Reality (AR) technology offers innovative new ways for consumers to engage and interact with brands and products via interactive advertising and experiences. Conversely, this technology also creates new channels that can be exploited and subverted by those who wish to generate critical reflection of consumerist culture. This paper aims to highlight that consumer AR technology presents new and unique opportunities for activists interested in subversive communication.