Tim NugentPart of DW15
This talk covers the use of physics and similar real world effects in your applications to make them, well more physical. Despite Apple’s push towards ugly design, your users still like their apps to work the way the real world works and I think deep down inside Apple knows this. There is a slew of great APIs which are rarely used to make your App a lot more real feeling. This session talks about these APIs and other options you have from both a design and developer perspective.
*User love is not guaranteed.
Tim Nugent pretends to be a mobile app developer, game designer, PhD student and now he even pretends to be an author (he co-wrote the latest update to “Learning Cocoa with Objective-C” for O’Reilly). When he isn’t busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won’t let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was trying to stick a witty sci-fi reference in, before he simply gave up.