Canvasing the Web in the 3rd Dimension

Richard Deveraux, Mojo CollectivePart of DW15

Did you know that you could render 3D objects (and animate them) on a HTML5 Canvas? This topic will look at Three.js, a Javascript 3D Library that leverages on WebGL to render and animate 3D on a HTML5 canvas. It will also look at supported and custom 3D data structures and touch lightly on how to roll your own GLSL shaders to create custom visuals.



Richard DeverauxRichard has been coding since high school with multiple languages including Flash/Actionscript 3, Java, PHP, HTML/CSS and Javascript. He currently works as a professional web developer & designer while working towards publishing his own games on multiple platforms including iOS and Android.