Daniel Della-Bosca Part of CW16
Three dimensional fractal forms are most often generated as point clouds and then converted to mesh objects. The resultant meshes are subsequently quite large in file size and irregular when viewed alongside similar parametrically derived forms. Mesh conversion to NURB curves and surfaces is a conventional process of reverse engineering from scan data but is unique when used to interpret algorithmically derived fractal forms. This paper explores the process of translating the forms in a technical sense but is largely concerned with the conceptual issues of navigating software applications of shape grammar and of the issues regarding spatial reasoning within the Cartesian frame.