Jeames Bone, Canva Part of DW18
The devices in our pockets and on our wrists are full of a vast array of sensors that are rarely used to their full potential.
This talk will deep dive in to creating a fun experience with Apple’s CoreMotion framework on iOS and watchOS through the example of a rhythm game that uses real world movements in time to music.
In this talk you’ll learn the basics of core motion, how to convert sensor data to actual movements and get to see me make a fool of myself on stage (and maybe even have a go yourself!).
This talk is aimed at developers with basic knowledge of iOS and Swift, but no prior CoreMotion experience is required.