Dale Patterson Part of CW18
This paper explores the way the human brain functions and how digital play causes differing elements of the the brain to interact with each other in ways that they normally would not. The potential for this play driven cross brain activity is aimed to inspire new creative thoughts and outcomes for the player. The paper explores the use of game-play based systems in a number of applications and demonstrates the capacity for such digital play systems to enhance our personal capabilities in education and creative practice.