Travis Jeffery and Reza Ryan Part of CW18
This research considers the numerous studies into the genre of horror in the entertainment industry with the growing commercial success of virtual reality (VR). While there is an increasing number of studies conducted into these VR systems, there is limited research on developing a framework to create horror games using VR. This practice-led study aims to design a framework which utilizes the VR systems with the techniques of horror design: visual components of light and color; audio localization and hallucinations; obscurity. A prototype game is developed alongside the framework and then tested to see the effectiveness of the design on the experience of fear. The findings of this research aim to establish a framework suitable for horror game development.