Interpreting Complexity

Daniel Della-Bosca Part of CW16

Three dimensional fractal forms are most often generated as point clouds and then converted to mesh objects. The resultant meshes are subsequently quite large in file size and irregular when viewed alongside similar parametrically derived forms. Mesh conversion to NURB curves and surfaces is a conventional process of reverse engineering from scan data but is unique when used to interpret algorithmically derived fractal forms. This paper explores the process of translating the forms in a technical sense but is largely concerned with the conceptual issues of navigating software applications of shape grammar and of the issues regarding spatial reasoning within the Cartesian frame.



Using the Smithsonian Learning Lab to Promote Innovation Thinking

Chris Campbell (UQ) and Kathy Mackey Part of CW16

Innovation Thinking is a broader cycle of inquiry that allows teachers and students to use and embrace STEAM problem solving across a range of curriculum areas. This builds on the traditional design cycle and explores economic and historical applications including the pre-conditions for invention, how we learn to recognise the unusual and to see new connections and possibilities. This presentation will combine the innovation thinking and the Smithsonian’s new Learning Lab. Participants will work to remix and repurpose resources to form digital collections online in the Learning Lab and will plan how to draw from museum resources to design an innovative solution, product or service. The Smithsonian Learning Lab is a new online platform that allows educators and students to discover the 1.5 million resources, as well as create their own collections using a variety of resources including the Learning Lab’s. Participants will also share their created collections with others such as other teachers and potentially their students.

This presentation is hands on with participants completing activities on the cycle of inquiry and also using the learning lab to enhance their knowledge of Innovation Thinking.


Dr Chris Campbell is a lecturer in Digital Technologies at The University of Queensland and is a 2016 Queensland-Smithsonian Fellow who visited the Smithsonian Center for Learning and Digital Access (SCLDA) and investigated ways the Learning Lab can be used by educators. Her skills in implementing and trialling new technologies are well documented in high quality publications reporting her research in online tools in educational settings, including LAMS, Second Life and Assistive eXtra Learning Environments as well as research in technology integration. Her current research projects include a learning design project with Malaysian school teachers called “Teaching on the cloud: Designing for learning” and research in STEM education. Chris teaches both pre-service and in-service teachers in the areas of digital technologies, innovation and leadership.

Dr Kathy Mackey is a visual artist Deputy Principal and Manager of the Queensland Academies. She also undertook a Smithsonian Fellowship with the Smithsonian Center for Learning and Digital Access in 2015 and aligned SCLDA’s strategies with those of Queensland Academies Young Scholars/Queensland Academies Partnerships (QAPS) online and face to face middle school to enhance that organisations framework for innovative strategies for highly capable Yr 5-9 students based on contemporary scientific inquiry, research methodologies and design thinking as a form of innovation inquiry.

Mackey and Campbell


CreateWorld Registrations Open

CreateWorld is back for its 10th anniversary, on December 8 and 9, at Griffith University, South Bank, Brisbane.

CreateWorld is our 2 day performance, presentation, and professional development event, specifically for academics, teachers and technical staff who work and teach at the intersection of creativity and technology. The conference features a range of presenters from education and industry, and includes several keynotes, panels, hands-on technical workshops, and regular presentation sessions.

Ticket sales close 10pm AEDT, Wednesday November 30, 2016.

Learn more and register »


Introduction to Robotics with Arduino and Scratch

Alex Jacobs and William Douglas, Coder Kidz Part of CW16

Arduino this, Arduino that. Maybe you’ve heard of it before, maybe you haven’t. Chances are, you haven’t — and even if you have, you probably have no idea what it is, what it can do, or why you should even care in the first place.

A lot of people label Arduino as “Lego for techy adults”, and it’s true, at least in the sense that it lets you create amazing things by combining a bunch of tiny little components together into all kinds of arrangements. But it’s much more than that, too.

Even if you aren’t a techy individual, you should still try Arduino. Not only is it a lot of fun, but along the way you’ll sharpen your mind, pick up several useful real-life skills, and build a bunch of satisfying stuff.

If you’re into the whole smart home craze, then you’ll be happy to know that Arduinos are capable of doing things like controlling Philips Hue smart lights, whether manually or with a motion sensor. You can get more advanced with other Arduino home automation ideas, too.

If you’re a fan of the latest Star Wars film, then you’ll probably love this one: creating a life-size BB8 droid that you can control with your smartphone. It’s one of the coolest Arduino projects ever and really shows what can be done with a bit of creativity.

Traditionally, the learning curve for programming has been rather steep. Not only is the syntax foreign, but it can take a while before the logic of programming clicks in your head. For most people, it’s a frustrating experience. The good news is that Arduino code is forgiving. It still has a learning curve, and it’s not exactly easy, but it’s definitely easier than trying to code your first mobile app or video game. Indeed, Arduino can be a stress-free way to wet your feet in coding.

You don’t have any coding experience? No problem, you don’t need to!
Using our Scratch Extension called Eve you can start working on your first Arduino project within few minutes and learn how to control servos, motors, LEDs as well as reading and using data from sensors.

In case you are wondering, Scratch is a free visual programming language which is used by students, scholars, teachers, and parents to easily create animations, games, etc. and provide a stepping stone to the more advanced world of computer programming.


Alex Jacobs is one of the founders and directors of Coder Kidz, a registered non-profit aiming to bring coding to all Australian schools and running large varieties of technology workshops at an affordable price for everyone.

He is the lead of a software development team building e-commerce solutions for medium and large businesses at CommerceVision. Working as a software engineer for past 14 years he has extensive knowledge in this field and he is passionate about sharing his knowledge with next generation of coders.

As the lead mentor at CoderDojo Brisbane, Alex has been involved in mentoring kids 7-17 and teaching them various coding skills from Scratch to Web Development in past 3 years and some of his ninjas are now youth mentors at coder Dojo.

William Douglas is one of the founders and directors of Coder Kidz.

He is the National Business Process Trainer for a Sales Organisation and has a fair amount of experience in developing and delivering training to a wide variety of people. He has also been a mentor, lead mentor and organiser in other code based mentoring programs for a number of years prior to starting Coder Kidz.

Although he doesn’t currently work in an IT or software related field, he has been coding on and off since he was about 10, and is constantly finding cool ways that understanding code can help him solve problems and improve on his work.


TouchDesigner; Audio-reactive Visuals for Performance

Jason Haggerty Part of CW16

Join Jason in creating audio-reactive visuals and a custom made control-panel in the procedural programing platform, TouchDesigner. Perfect for artists, developers, and all kinds of tinkerers, TouchDesigner allows for very flexible programing from user-interfaces and complex real-time geometry, to data visualisation and interactive environments.


Jason Haggerty is a Gold Coast based artist who has exhibited in galleries nationally, a projection artist who has created immersive and large scale installation, and a VJ who is currently playing music festivals across the country.


Simple Video Solutions with the free Adobe Premiere Clip (iOS & Android) & Adobe Spark Video

Dr Tim Kitchen, Adobe Part of CW16

Adobe are the industry leader in video editing software. Premiere Pro & After Effects are standard tools in TV, video and film production. Most students and teachers however don’t need the full functionality of Adobe’s professional video making tools so a great alternative is the free Adobe Premiere Clip (iOS & Android app) and the free Adobe Spark Video app (iOS and Web based).


Clip & Spark Video allow the user to make a great looking and sounding video in minutes. This workshop, run by Dr Tim Kitchen (Adobe’s Senior Education Specialist for Asia Pacific) will show how easy video production has become.


Great-looking Websites without Coding using Adobe Spark Post, Spark Page, Photoshop & Adobe Muse

Dr Tim Kitchen, Adobe Part of CW16

Most people who are serious about website design and development have Adobe Dreamweaver as their tool of choice however, there are other options, especially for those designers who are not so keen on coding. Adobe Muse is an HTML development tool that requires no coding knowledge. It builds great looking and very functional websites that are responsive aware for all screen sizes.


This workshop, which will be run by Dr Tim Kitchen (Adobe’s Senior Education Specialist for Asia Pacific) will go through the workflow of building site assets via the free Adobe Spark Post app as well as Photoshop, then linking them to an Adobe Muse website. It will also demo the simple free Adobe Spark Page app that makes free web pages in seconds that are hosted for free by Adobe.


Build Your Own Guitar Distortion Pedal – an Introduction to Electronics

Matt Gray Part of CW16

This workshop will get decidedly old school, showing how to make your own guitar effects using actual hardware (rather than clicking buttons in Garage Band). Bored with the two billion transistors in your Macbook? Come see how creative you can be with two transistors instead.

We will start with electronics basics, including resistors, capacitors, diodes and transistors, and move on to how to stick them in a box to make your guitar playing sound just like Hendrix.* We will talk about sourcing your components, including hard to find ‘mojo’ parts for that special unique sound.

For those who are interested in creating stuff other than guitar stomp boxes, this workshop will cover basic electronics and hardware prototyping. If you have been interested in electronics but didn’t know where to start, this workshop will get your diodes pointed in the right direction.

(*workshop may not result in you actually sounding like Hendrix.)


Matt spent the last 15 years working at The Australian National University as a programmer, but recently decided to take a career break. He now spends his days tinkering with electronics, reading books in his hammock, gardening, and has plans to build an electric bass guitar from scratch.


Arduino + Music

Matt Gray Part of CW16

Arduino is an open-source electronics platform based on easy-to-use hardware and software. It’s intended for anyone making interactive projects. This session will take you through using Arduino as the basis for various music projects.

We will cover MIDI interfaces and how to code an Arduino to be the bridge between your instrument and the real world. You’ll learn how to either take input from the physical world and turn that into music, or how to play music and have that affect real world objects.

Hardware requirements will be covered, so you will learn what you might need to purchase to get started.

We will also go through some of the cool music related projects that the Arduino community has put together.


Matt is a long time Arduino tinkerer, electronics messer-upper, and sometimes music mangler.