Richard Stals, Edith Cowan University Part of CW12
In a recent project, I developed a series of prototype 3D Serious Games using the Unity3D game engine.
One of the prototypes sparked a great deal of interest from both academics as well as students and has been further developed into a pre-release version of the game.
The game/simulation is a real-world disaster scenario that is designed to train Paramedic students in Mass Casualty Incident Triage.
Initially it was developed as a SCORM compliant module that can be loaded into the school’s Learning Management System like Moodle or Blackboard. In order to explore the utility of the game further, I have developed a version for the iPad.
In this session you will learn how you can begin your creative journey into 3D serious games using a combination of free and low cost tools and resources.