CreateWorld Sessions – 2012


Keynote Presenters

Click a keynote presenter’s name for more information about them.


Timothy Drury
Photographer, composer, atmospherist

Twenty years ago, Timothy began expressing himself with a camera, shooting light and shapes that spoke to him.

During the last twenty years he has also been honing his skills as a musician, singer and writer, touring the world with many well known artists: Don Henley, The Eagles, Whitesnake, Bryan Adams, Stevie Nicks.

Now after years of rich experience onstage and off, he has found a way to allow those experiences to inform his creative vision and voice.

He’s embraced all of his skills as a visual artist, composer and performer to create a very powerful and beautiful performance, incorporating printed images, live music and video projection on sheer fabric screens.

The debut performance was held at the Winfield Gallery in Carmel California on Oct 9th 2010, to coincide with the opening of Timothy’s photography exhibit there. In the packed gallery, Timothy shared his vision, his emotion and his unique perspective. Music was performed, video collages were projected, photographic prints hung on the wall and for the first time he was able to harness all of these disciplines into a cohesive event…..a happening, a gathering, a celebration.

Timothy will be presenting a Keynote Performance at CreateWorld 2012. You can find more information about his work at his web site.


Phillip D Long, Ph.D.
University of Queensland

Phiilip Long
Phillip Long is Professor of Innovation and Educational Technology in the School of ITEE and, founding director of the Center for Educational Innovation and Technology (CEIT) at the University of Queensland, dedicated to research on learning environments that have the potential to innovate teaching, learning and creativity. This includes research, development, and dissemination of educational innovation through the strategic use of space (physical and virtual) and technology for learning & research collaboration. The Centre fosters a community of scholarship among technology innovators, and researchers within UQ, across Australasia and around the world. The Center includes students as full partners in the innovation cycle, supporting student participation in technology development at UQ as well as other institutions. Prof. Long’s current research interests focus on designing built pedagogies, physical & virtual to support active learning and collaboration. He retains a role as Visiting Researcher in the Centre for Educational Computing Initiatives at MIT where he was also the Senior Strategist for Academic Technologies.

Dr. Long’s professional activities include: Immersive Education, Australian Chpt (2012, Advisory Board); the New Media Consortium Board (2006-09, 2009 chair, 2010-present), NMC Project Horizon (2005 to present) and chair of the Horizon Australia/New Zealand Edition (2008-9), HR-ANZ Co-Principle Investigator (2009/2010), Pearson Australia Advisory Board (2009-present), Co-Chair of the 1st International Learning Analytics and Knowledge Conference 2011, 2006 Syllabus Conference Campus Host, 2006, the Seminars in Academic Computing Program Committee (2005-07, 06 Chair), Adobe Higher Education Advisory Board (2007), Steven’s Institute of Technology WebCampus board & many others. Dr. Long is also a Senior Associate with the non-profit TLT Group.

Dr. Long is a lapsed behavioral ecologist, having studied avian mating systems from the north slope of Alaska to the coast of Patagonia. His area of research was the evolution of mating systems and the biological bases for cooperation. He continues to enjoy birding and adding to his life list when his is not pursuing his other hobbies of sailing and running.


Jason Nelson
Griffith University

Jason Nelson
Jason Nelson is a digital and hypermedia poet and artist. He is a lecturer on Cyberstudies, digital writing and creative practice at Griffith University in Queensland, Australia. He is best known for his artistic flash games/essays such as Game, Game, Game And Again Game and I made this. You play this. We are Enemies.

Nelson’s style of Web art mergers various genres and technologies, focusing on collages of poetry, image, sound, movement and interaction. He currently lives in Gold Coast, Australia.


Scott Brewer
Co-founder and CTO at Art Processors Pty Ltd

Scott Brewer
Art Processors are the Melbourne based company responsible for the mobile application, “The O”, deployed at Hobart’s Museum of Old and New Art.  The O is the world’s first mobile guide designed to completely remove wall labels at an Art Gallery; The O went live in January 2011 and has been used by over 500,000 visitors to Mona since.  After the success of The O Art Processors decided to take the concepts of The O and turn them into the Enso Platform, allowing ease of roll out to other galleries and cultural institutions who were interested in working with new technology to enrich their visitor experience.

Awarded AUC student scholarships to attend WWDC in both 2007 and 2008 Scott has been working in the Mac and iOS domains for a number of years.  In this presentation Scott will talk about the making of The O for MONA, some of the challenges faced in turning The O (a bespoke solution) into the Enso Platform, and turning a motley crew of solo developers into the fighting force that is Art Processors.


Presentations

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Using Digital Resources for Teaching and Learningrecording available icon
Ro Bairstow, Auckland University of Technology


Designing iOS applications for New Zealand’s National Parksrecording available icon
Grant Baxter, University of Otago


What’s with all these resolutions I have to do art for now!
Andrew Bennett, University of Tasmania


Gene-synth: An Intelligent Synthesiser for Musicians
Sebastian Beswick, University of Tasmania


What property students may learn from playing gamesrecording available icon
Steven Boyd, University of the Sunshine Coast


Web Development for Programming ‘Dummies’
Richard Deveraux, Charles Darwin University


The ‘little r’ in Artistic Researchrecording available icon
Prof Paul Draper & Dr Kim Cunio, Griffith University


Sweet Success: Making Machinima for Sugarcane Farmersrecording available icon
Helen Farley, University of Southern Queensland


Orientation Passport: Gamifying University
Zac Fitz-Walter, Queensland University of Technology


Moving stills. An exploration of time lapse photography and digital narrative
Mark Galer, Royal Melbourne Institute of Technology


Enhancing learning experiences through authentic and engaging meansrecording available icon
Sue and Brent Gregory, University of New England


Simple Lighting & Show Control with Quartz Composer
Douglas Heriot, University of Wollongong


New music on iPads – the graphic score
Cat Hope & Aaron Wyatt, Edith Cowan University


The Peripatetic Learner: harnessing the mobility of people and knowledge
Judit Klein, Auckland University of Technology


Hop around with Lester – Education with Fun integrating QR, AR & AV Foundationrecording available icon
Desmond Koh, Queensland University of Technology 


Immaterial material: an exploration of the relationship between physical and virtual during the artists making process
Pritika Lal, Auckland University of Technology


Research findings -Tpack iPads in Schools Project (TIPS)
Jennifer Lane, Edith Cowan University 


Getting started with wearable electronic art and the LilyPad Arduino
Jessica Lethbridge, University of Tasmania


Shooting S3D: Currently Available Options for Aquisition and Editing
Luke Monsour, Griffith University


Sydney Uni App: a case study
Oleksander Motyka, University of Sydney


ARstudio – Opportunities for Augmented Reality in Education
Danny Munnerley, University of Canberra


Taking the “boring” out of history
Tim Nugent & Nic Wittison, University of Tasmania


Always on, always connectedrecording available icon
David Reid, Charles Sturt University


Problematising the Concept of Sound: Pedagogy and Methodology
Malcolm Riddoch, Edith Cowan University 


Student and Staff engagement with iBooks Author
Hohepa Spooner, Auckland University of Technology


Sacred Space and Religious Ritual in the Virtual World: An exploration of religion in Second Life
Adrian Stagg, University of Southern Queensland


Going Mobile: enabling anytime, anywhere access to learning content, information and expertise in your Universityrecording available icon
Richard Stals, Edith Cowan University


Using 3D Simulation and Game Technology in Educationrecording available icon
Richard Stals, Edith Cowan University


Let’s Make the Scene: Introduction to SceneKit
Jimmy Ti, Queensland University of Technology


Creative Coding
Dylan Turney, Auckland University of Technology


Virtual Cooperative Sculpture
Thomas Verbeek, University of Otago


Without a Nod or a Wink: Workplace Skills in Interpersonal Computer-Mediated Communicationrecording available icon
Pamela Weatherill, Edith Cowan University


My Wine World: development and evaluation of an App for sensory analysis of wine
Kerry Wilkinson, University of Adelaide 


Wheels for the Mind – The Journey From Print to iPadrecording available icon
David Yammouni, Swinburne University


Copyright, the digital economy, and change
Stephen Young, University of Melbourne 


The development of students’ oral skills in fully-online language coursesrecording available icon
Susan Yue Hua Sun, Auckland University of Technology


Performances

Click a title for more information about these sessions.


Timothy Drury
Photographer, composer, atmospherist

Twenty years ago, Timothy began expressing himself with a camera, shooting light and shapes that spoke to him.

During the last twenty years he has also been honing his skills as a musician, singer and writer, touring the world with many well known artists: Don Henley, The Eagles, Whitesnake, Bryan Adams, Stevie Nicks.

Now after years of rich experience onstage and off, he has found a way to allow those experiences to inform his creative vision and voice.

He’s embraced all of his skills as a visual artist, composer and performer to create a very powerful and beautiful performance, incorporating printed images, live music and video projection on sheer fabric screens.

The debut performance was held at the Winfield Gallery in Carmel California on Oct 9th 2010, to coincide with the opening of Timothy’s photography exhibit there. In the packed gallery, Timothy shared his vision, his emotion and his unique perspective. Music was performed, video collages were projected, photographic prints hung on the wall and for the first time he was able to harness all of these disciplines into a cohesive event…..a happening, a gathering, a celebration.

Timothy will be presenting a Keynote Performance at CreateWorld 2012. You can find more information about his work at his web site.


Interactive Music Concert
Professor Andrew BrownGriffith University

Andrew R. Brown is Professor of Digital Arts at the Queensland Conservatorium of Music, Griffith University in Brisbane, Australia. His previous academic positions include Research Manager for the Australasian Cooperative Research Centre for Interaction Design, and Professor of Music and Sound at the Queensland University of Technology. He is an active computer musician and computational artist whose work explores the aesthetics of process and creative interactions between humans and computer systems. His research interests include designing creativity support tools, developing new processes for algorithmic music and art, and investigating computational models of musical intelligence. He is an experience educator and is the author of the book Computers in Music Education: Amplifying Musicality, published by Routledge in New York.

Musical partnerships between human and computer performers promise a whole new world of musical possibilities. We propose a concert featuring some human-computer duets that features musicians and some new computer music systems from the Queensland Conservatorium. The concert would feature works by several artists in a variety of styles and using a number of different instrumental interfaces.


Space and Time// Insight of the Silver Surfer
Beau Tanner, Auckland University of Technology 

I want to replicate the feeling of being inside of a wave… Simply put the idea came to me when I reflected on myself. I thought if I were to create a feeling… Any feeling in the world, and I was able to share that feeling through an installation. It would have to be the feeling of being inside a wave. Not to be mistaken with the act of surfing, being inside a wave itself is the apex of the surfing experience. The surfer seeks this feeling among all in the art of wave riding. It is an encapsulating carpe diem rush of nature. For the few moments humans are lucky enough to experience this feeling, your senses become heightened to a surreal level of survival mixed with pleasure. I intend to create an experience that will immerse the participant in a rare glimpse of the beauty of riding inside a barrel of water with out a drop of it present in the installation…

The installation will use a MAX MSP patch as well as an iPhone connected to a pico projector that is mounted to a surfboard. The MAX patch will be projected through a digital projector from an overhead angle. The idea is to create an immersive environment in which the user will have a glimpse into the insight of a natural event in a digital format. My intention is to create a moment in time in which the person participating will view a digital wave. Thus bringing the digital world out of the computer and into the real world immersing the user in a mix of nature and technology.