Exploring the Craft of Immersion in Virtual Reality

Shanice Hayes & Justin Carter Part of CW17

Virtual reality (VR) systems are increasingly utilised as a medium in which to experience video games. These systems incorporate technology that is designed to offer the user an experience of a simulated physical presence within a virtual environment. The acceptance of VR as a platform for gaming has given rise to many new challenges for designers of games. These new challenges represent a disruption in the craft of game design on a scale not experienced since the transition from 2D to 3D graphics. This paper offers insight into the challenges for designers of VR games through the examination of existing strategies and design principles. These principles are then applied in the construction of a creative work that further expounds techniques for practitioners creating VR games.