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Conference Proceedings [53Mb PDF]
Keynote Presenters
Dr. Troy Innocent – Play is Everyware: Creative Coding in Playable Cities
Cities have played host to experimental art practice for decades. More recently the public space of the city has been augmented via mobile computing, transforming them into dynamic, interactive playgrounds. The pervasive games that occupy this space combine theatre, art, technology and play to engage people with public space in new ways. While new technologies such as augmented reality have sparked a revival in outdoor play, there is also a rich history of street games played over the past century that inform this practice.
When in play we experience another way of being that transforms us – and the world around us creating new modes of physical experience. While immersed in the space of the game we follow its rules, its logic, its codes. Pervasive games take this particular way of being and blend it with daily life. Reality becomes fluid and malleable, especially in cities that already made of signs and codes and these complex urban ecologies are rich in readymade sites for play.
Over the past seven years, street games developed with the urban codemaking framework have been played in Istanbul, Melbourne, Ogaki, Sydney and Hong Kong. These games create creative opportunities for mobile play that activate cities and people, and expand our sense of community and capacity for shared experience
Troy Innocent is an artist, academic, designer and educator whose hybrid practice traverses multiple disciplines. His public art practice incorporates pervasive game design, augmented reality, and urban design supporting a long-term investigation into interactive and speculative experiences of the city as an emergent process.
In 2017 Innocent was awarded the Melbourne Knowledge Fellowship to research and develop playable cities in the UK and Europe leading to a crossdisciplinary collaboration with urban designers, policy makers and creative facilitators to transform the city through play. This approach is also central to his public art practice through ‘urban codemaking’ – a system he developed for situating play in cities such as Melbourne, Istanbul, Sydney and Hong Kong.
Innocent teaches pervasive game design at Swinburne University; and is represented by Anna Pappas Gallery.
Dr. Gary Grant – Blurring the Reality of Healthcare Education
Dr. Gary Grant is the Deputy Head (Learning and Teaching) in the School of Pharmacy at Griffith University, teaching pharmacology and pharmacotherapeutics across the Health Group. Dr Grant successfully completed a PhD from the University of Port Elizabeth South Africa specialising in Medicinal Chemistry and Cellular Biology in 2003. In 2010 Grant completed a Graduate Certificate in Higher Education that sparked a passion for learning and teaching innovation. His scholarship of learning and teaching now focuses on capturing a virtual walk-through of a patient’s journey through the healthcare system. His practice incorporates the use of panoramic images coupled with mixed-reality, ‘choose your own adventure’ simulation, and gamification. In 2017 Grant was awarded a Group Learning and Teaching Citation for innovative and engaging activities. Dr Grant has been able to develop a range of innovative learning and teaching resources to support student learning in health disciplines through effective cross discipline collaboration.
Dr. Tim Kitchen – Preparing for a Creative Society
From an industrial society to a knowledge based society and now to a creative society. This presentation challenges educators to keep up with societies changes or risk being irrelevant in the 21st Century.
The role of the 21st century teacher is not to self-deliver content but to facilitate the understanding of key concepts and skills, cater for a range of learning styles and encourage the use of a range of tools that interconnect to help students construct learning and be creative.
Sir Ken Robinson says, “Creativity for me is not an option, it is an absolute necessity.” This presentation looks at some of the research surrounding the importance of creativity in education and provides samples of how creativity can be enhanced in the classroom using the modern communication tools provided by Adobe.
With over twenty years of teaching and education leadership experience in Melbourne, Dr Tim Kitchen is currently Adobe’s Senior Education Specialist for Asia Pacific. Tim regularly liaises with government officials, schools, universities, Adobe partner companies and organisations with a focus on enhancing creativity in education. He also manages the Adobe Education leadership and active use programs throughout Australasia and supports the professional learning activities within the Adobe Education Exchange (https://edex.adobe.com) which now has over 430,000 members. A passionate advocate for creativity in education, and a well-recognised education thought leader in Australia, Tim is a regular writer and presenter for a wide range of national and international journals and conferences.
Performance
iOrpheus Reflections
Queensland Conservatorium Research Centre, Griffith University
Community Sessions
360° Photos and Videos – Fad or Future?
Iain Anderson, Training Brisbane
Augmented Reality in Education – A Brief History
Stephen Atherton, Bond University
Mix Your World with Holograms
Thomas Verbeek, 8i Limited
Mobile Listening: Augmenting Environments and Connecting Communities with Sound
Dr Leah Barclay, Queensland Conservatorium Research Centre, Griffith University
State of the AR
Iain Anderson, Training Brisbane
Using Virtual Manipulative (VM) Apps to Build Basic Circuit-building Procedural and Conceptual Knowledge in Young Children
Garry Falloon, Macquarie University
Papers and Posters
All of the papers listed in this section, and to be presented at CreateWorld, have been selected by a blind peer-review process.
A Generic Architecture for an Ecosystem of Autonomous Artificial Animals using Dynamic Considerations
Christopher Osmond & Reza Ryan
An Autonomous Music Composer based on Affective Principles
Jacob Olander
Approaches to Modular Construction for Real-Time Game Environments
Braiden Fenech & Justin Carter
Capturing Willandra – Challenges & Experiences Bringing a Hidden Historical Site to Interactive Digital Life
Chris Little & Dale Patterson
Combining Cooperative Design Patterns to Improve Player Experience
Lachlan Bunker & Reza Ryan
Complete Cinematic-style Immersion: Improving Interactive Music Soundtrack Design for the Dungeons and Dragons Table-top Roleplaying Game
Michael Drew & Ross McLennan
Conceptualising Game Design – A Tangible approach to Level Design
Henry Sun & Justin Carter
Crafting Environment Narrative: Investigating Environmental Storytelling use in Video Game Narrative
Blair Findlay & Justin Carter
Design and Production of a Customisable 3D Character Pipeline
Matt McRae & Reza Ryan
Early Development of a Flexible Procedural Approach to Automatic Jazz Improvisation
Daniel Field
Exploring the Craft of Immersion in Virtual Reality
Shanice Hayes & Justin Carter
Generating a Virtual Forest Environment Using Procedural Content Generation
Liam Potter & Reza Ryan
Island Healing: A Global Exploration of Sound Healing Ideas and Practices and the Implementation of These Into Music Intended To Make Peace With Place
Clara Durbridge & Ross McLennan
Millennials, Politics & Visual Communication
Rae Cooper
Plugins, Presets and Practice: The Impact of Digital Technologies on Contemporary Music Production Processes and the Music Industry
Andy Aubun & Ross McLennan
Performance Capture: Split between the Fictitious and Physical World
Joel Bennett & Chris Carter
Repurposing Augmented Reality Browsers for Acts of Creative Subversion on the Move
David Sargent
The Real Thing: An Aesthetic Comparison of Modelled Versus Traditional Guitar Amplification Technology in the Studio
Rob Keko & Ross McLennan
Unreal Realities: Non-Photorealistic Rendering in Virtual Reality
Peter Mills & Justin Carter
Using Technology-based Devices to Boost Motivation when Lettering by Hand
Elizabeth Reed & Dominique Falla
Visual Representation – Examining Level of Abstraction and Game Play Sensation
Stevie Mills & Justin Carter
Community Workshops
Teaching Coding on the iPad
Jonathan Sagorin
TouchDesigner; Audio-reactive Visuals for Performance
Jason Haggerty
Unity and ARKit
Scott Roberts
Wayfinding in Playable Cities
Troy Innocent, Swinburne University of Technology
Adobe Workshops
- Adobe Draw + Capture
- Draw puts your favorite vector drawing tools and features into a simple, modern interface so it’s easy to turn any idea or inspiration into a gorgeous design. You can even launch Adobe Capture CC from within the app, create a new shape, and have it immediately appear on your Draw canvas.
- Adobe Premiere Clip
- Turn the clips you shoot with your Android or iOS device into videos that look and sound incredible. Then share them on your favorite social channels, or sync them to Adobe Creative Cloud to take them further in Premiere Pro CC.
- Adobe Character Animator
- Create a 2D character and make it come alive. Character Animator CC copies your facial movements so your characters act — and react — realistically.
- Adobe XD
- Go from concept to prototype faster with Adobe XD, the all-in-one UX/UI solution for designing websites, mobile apps, and more. With smooth, powerful performance, it’s easy to deliver experiences that work and feel as good as they look on any screen.
- Adobe Dimension
- Adobe Dimension CC (formerly Project Felix) makes it easy for graphic designers to create high-quality, photorealistic 3D images. Composite 2D and 3D assets to build product shots, scene visualizations, and abstract art.