Web Development for Programming ‘Dummies’

Richard Deveraux, Charles Darwin University Part of CW12

The presentation will look at some of the perceived barriers/limitations with developing for the web and will provide possible alternatives that can ease the transition from traditional native development. Some topics that would be covered include:

  • the barriers/limitations for web programming (straight from the spider’s mouth)
  • workflows for making cross platform websites / web applications using responsive design
  • developing a game with HTML5 and JavaScript

The last topic will look at my major third year project, which was a HTML5 Game (called The Little Worlds Project). This would include a live demo where the audience use BYO mobile devices to view/participate in the demo. QR codes will be provided for quick linking.


Using Digital Resources for Teaching and Learning

Ro Bairstow, Auckland University of Technology Part of CW12

I will share ways in which the students use their iPads, the Apps of value and
experiences gained in rolling out a BYOD iPad programme for students.
I will talk about my experiences with the creation of educational Apps and iBooks. I will also cover running e-learning courses, including delivering “live” online lesson with Blackboard Collaborate.

  3.9 MB

Moving stills. An exploration of time lapse photography and digital narrative.

Mark Galer, Royal Melbourne Institute of Technology Part of CW12

The presentation will outline how students can quickly and easily create time lapse and stop motion sequences. The workshop will move from basic through intermediate to professional workflows. It will showcase student examples using basic editing workflows (budget stills cameras, a tripod and iMovie) and outline the common difficulties and technical problems students typically encounter when making their first time lapse sequence.

The workshop should inspire photography and media arts educators to think beyond the still image.

The workshop will conclude by showing how time lapse can be integrated with real-time video and slow motion video in the same project to extend the creative possibilities of the story teller.


New music on iPads – the graphic score

Cat Hope & Aaron Wyatt, Edith Cowan University Part of CW12

This presentation looks at the work Western Australian group Decibel new music ensemble have been doing with ipads as graphic music score readers in performance. With investment from an industry partner, Decibel have been working toward the realisation a number of scores on networked ipads, some of which they premiered in their September concert at the Perth Institute of Contemporary Arts. An ‘app’ has been developed, that allows any score to be inserted into and put in motion inside a ‘reader’.

In addition, they commissioned new works for the reader, and adapted others – such as the complete John Cage Variations scores. The most recent adoption is a work for 2 concert organs and string orchestra for the International SpaceTimeConcerto competition, where the readers connect with five different orchestras/countries over the Internet. The features of the reader, and the processes of its development will be examined and demonstrated in this presentation.


Sacred Space and Religious Ritual in the Virtual World: An exploration of religion in Second Life

Adrian Stagg & Dr Helen Farley, University of Southern Queensland Part of CW12

Religious and spiritual communities have leveraged the enormous potential of the internet to provide information to worshippers but also bring them together as a faith community. They have used chat rooms, discussion boards and podcasting to create or augment that sense of community generally only experienced at a service or religious festival. Virtual worlds, however, offer a step beyond what is traditionally seen as ‘supplementary’ religious information by creating online sacred spaces. It is within these spaces (be they churches, mosques or henges) that worshippers – through motional avatars –come together and worship. Adherents and participants claim that their worship experience in this space is genuine, yet this raises numerous issues around legitimacy, authority and authenticity.

The virtual world of Second Life is home to many religious buildings and spaces. Communities sometimes overtly, sometimes less so, come together to discuss religion, study scripture and often to participate in rituals, festivals or religious services. While many are undoubtedly genuine in their involvement (using it to augment or replace their real life religious activities), many more are experimenting with new faiths or roleplaying as an intellectual curiosity. This paper will explore the diversity of religious activity in Second Life, while pre-empting how religious practice in this space may evolve with the advent of new technologies such as Microsoft Kinect.


Student and Staff engagement with iBooks Author

Hohepa Spooner, Auckland University of Technology Part of CW12

Teachers in tertiary education need strategies to communicate directly and individually with students and engage them with technology advances like iBooks Author to shape and entice educational experiences for them. The Apple iPad with the iBooks Author application and the iPad iBooks app has the potential to make what was previously the preserve of technology-savvy educators, access to effective and efficient pedagogy in an easy and intuitive way. My presentation will cover how the use of the iPad and Apple applications in teaching over the last 10 months is used to enhance engagement with learning for tertiary teaching.


What’s with all these resolutions I have to do art for now!

Andrew Bennett, University of Tasmania Part of CW12

This presentation is targeted at artists, it will give a brief overview of Apple’s devices, how an artist and a developer is impacted by supporting each display, and how artists and developers can make things easier for each other.

The presentation will outline some of Apple’s technologies, introduce some apps, and blend in composition technique. All of this aims to make life easier for both art and dev while maintaining a consistent and usable design.

The presentation will then go into real-world challenges of resolution independent art in shipping apps, and as a solution presents a simple art/design workflow.


Always on, always connected

David Reid, Charles Sturt University Part of CW12

With the internet evolving rapidly from web 2.0 to web 3.0 academics face a battle integrating technology in the classroom. A significant number of Universities, Charles Sturt University included, are still attempting to address the impact of Web 2.0.

This presentation outlines an experiment in mutli platform teaching and digital integrated student engagement in a first year communications subject, Digital Media, at Charles Sturt University. It will present some provisional findings on the adoption and use of Apple mobile devices and Social Media platforms in T&L. This presentation will look reflectively at the highs and lows of this innovative approach, briefly demonstrating some of the tools and applications utilised in session. It will conclude with responses collected from students prior to their completion of the subject. It will highlight that the approach has been somewhat successful but also problematic in a number of areas.

  49.5 MB

Simple Lighting & Show Control with Quartz Composer

Douglas Heriot, University of Wollongong Part of CW12

Live events and installations these days can require many different systems for control.

Individually things like MIDI and DMX are pretty simple, but if you want to integrate these separate systems things start getting more complicated.

In this presentation I’ll talk about some common protocols used for control of different systems (MIDI, OSC, DMX, Art-Net), and how we can work with them on our Macs.
Quartz Composer is a great simple solution to quickly process this data without having to do any programming! It can synchronise & control these systems to do whatever you can imagine, and render live 3D graphics too.

I’ll show how to build some fun demos where MIDI and audio can control lighting and video systems, possibly even with audience involvement through web sockets in modern mobile browsers.


Without a Nod or a Wink: Workplace Skills in Interpersonal Computer-Mediated Communication

Pamela Weatherill, Edith Cowan University Part of CW12

Interpersonal communication as a central workplace skill is well established. The skills required to effectively create and maintain these relationships shift however, when the communication takes place via computers (including tablets, laptops and smart phones). Workplaces often struggle with issues around digital communication technology, simply due to a lack of reflective skills building in areas such as evaluation of messages, paralinguistic text construction, reading non-linear messages and more simply developing an effective online voice. In many workplaces relationships are created and maintained with staff, virtual teams, customers, management and suppliers almost solely with text-based computer-mediated communication (CMC). While the use of SMS, chat software, email, discussion boards, wikis and social media are common place for relationship building in both personal and professional settings, there has been little reflection regarding the micro skills required to do this effectively in the workplace. This presentation focuses particularly on the skills sets and micro skills of interpersonal CMC required of tertiary graduates when they enter the workforce.

As part of a larger research project, this presentation focuses on feedback from employers of tertiary graduates across the 17 ANZSIC industry codes, and a review of relevant literature, to establish a model outlining the skills, and micro skills required for effective interpersonal CMC. With the intention being for use by online curriculum developers, the research has culminated in a comprehensive review of the generic graduate employability skills, and parallel skills required by graduate students – or indeed any professional in the workplace.

  1.3 MB