We’ve been putting a lot of work into the new site over the past few months, and we rather proud of what we’ve accomplished. The new site is built on a modern CMS, and is running on new hardware. Pages should load faster than before, and look great as well.
We’ve added new features like comment support (via DISQUS), so you can share your thoughts on our content not just with us, but with your friends on most of the popular social networks.
We still have a way to go with the redesign, and we still have quite a bit of content to bring over from the old site, so please bear with us as we continue the process of renewal. And please, feel free to provide feedback on the new site, and let us know of any problems you find. We’ll be grateful for your input.
The Summer 2011 issue of Wheels for the Mind is now available for download. This issue includes:
- Turning Quartz into Gold
- /dev/world/2011 Report
- iTunes U @ SCU
- Don’t Let iCloud Rain On Your Parade
- AUC & Apple Updates
and much more including the popular Crossword competition where you could win an iPod nano.
CreateWorld 2011 is a 3 day performance, presentation, and professional development event, specifically for academic and higher-education technical staff in the digital arts disciplines. Registrations are now open, but they close soon.
Continue reading “CreateWorld 2011 – Register Today”
The Apple University Consortium in Australia was founded in 1984 with the release of the Macintosh computer and was based on a similar model to that setup by Steve Jobs in the USA. Steve knew that tomorrow’s leaders and innovators were studying at Universities around the world, and he wanted them to have the latest technology in their hands to make sure they could appreciate the role technology would have in the future.
This year the AUC in Australia is celebrating its 27th year of supporting users of Apple technology amongst Australian & New Zealand Universities however our celebrations will be tinged with sadness as we remember Steve for his vision, inspiration and support of teaching and learning for all.
Tim Nugent, University of Tasmania
This talk will cover the basics, and a few of the advanced features of CoreLocation and MapKit frameworks to use the location and map services provided with iOS devices. Starting with how to add maps into your apps and how to show and follow the user on the map, moving onto adding annotations and overlays for additional information, how to geocoding and display addresses. Moving onto how to do both foreground and background location monitoring, with different levels of accuracy, and finishing up with some some techniques to debug and test your apps.
Tim is a UTas PhD student in the School of Computing and Information Systems, and his research area is awareness systems – systems that allow people to get an insight into what other people (and occasionally themselves) are doing. He is particularly interested in further exploring what use location has in promoting awareness amongst groups of friends towards the goal of task completion, and has a good knowledge of iOS development both from his own tinkering and from his university studies. For his honours research Tim wrote a custom MapKit and CoreLocation based app to try and enhance awareness amongst a small group, and has since refined and enhanced that application for his first round of PhD experiments. Tim presented at /dev/world/2010 on using and enhancing the MapKit Framework.
Zac Fitz-Walter, Queensland University of Technology
Bump is a service that allows two users to connect and transmit data to each other by ‘bumping’ their mobile devices together. Bump works in two parts, an app running on the device and a smart matching algorithm running on the Bump servers in the cloud. Using the accelerometer the app can determine when a physical bump occurs and send that information to the cloud. The matching algorithm listens to bumps from around the world and pairs phones together that bump at the same time.
This presentation will provide an overview of Bump, explore how it works and provide an introduction to integrating it into your iOS application. We’ll work through developing a simple Bump application in Xcode that covers creating a Bump session, transmitting data to another phone and then terminating the session.
Zac is a Phd Student, tutor and guest lecturer at QUT. His achievements include the award of a Student Developer Scholarship from the AUC in 2011, an APA scholarship for PHD studies and a top up scholarship for PHD studies from the Smart Services CRC in 2012.
Tim Oliver, Edith Cowan University
Building the app is only the first step. Once the app is released, it’s not enough to sit back and rely on the App Store ratings – the app must needs to be promoted so more users are made aware of it. This presentation will cover what to expect once an app has been made live on the App Store, and what can be done to help improve the app’s prominence on the World Wide Web.
The main points I will present include:
- what to expect on the App Store, including general downloads in proportion to the App’s current rating
- tips on choosing effective keywords that can be used to search for the App
- the process of submitting Apps for review by third-party websites
- the benefits of localization and the possible outcomes of it
- engaging users with social media tools like Twitter
- providing a user feedback facility so users can contact you
- taking note of user reviews (and not letting the trolls get to you!)
- incorporating analytics services into your App to allow tracking of App usage
- third party services that can track App metrics better than iTunes Connect
Tim is a Multimedia Developer at the Centre for Learning at ECU. His responsibilities include maintaining the centre website, graphics design, video production and new technologies research, and his areas of expertise include web development, graphics design, 3D animation, games development, iOS development. Tim recently developed an iOS app that reached 250,000 downloads and made it to #7 on the Japan App Store.
Andrew Clayphan, University of Sydney
Audience: Beginner to Intermediate (C++ knowledge helpful, but not essential)
While the Apple ecosystem brings us a lot, some people ultimately have other backgrounds and are familiar with them. One that has sparked interest of late is openFrameworks. This is a C++ toolset for creating rich applications, information visualisations and rapid prototypes. Due to its widespread uptake in the design community (especially amongst people coming from a sandboxed Processing world), a number of bridges have been created for the iPhone, which leverage pre-existing codebases to provide an enormous set of opportunities.
In this talk I take a cursory overview of this framework, what it supports for the iPhone/iPad, and a quick demonstration of how to build an integrated application featuring some of its libraries. My aim is to enrich the AUC community by bringing together even more developers, programmers and designers who have varied backgrounds to offer.
Andrew is a PhD student and is currently exploring the fascinating world of tabletop computing and how it can be used to enrich small group interactions. He looks at how people come together for a meeting, long term task, project or goal. Andrew is currently trying to piece together a framework for understanding past interactions on this medium to help facilitate the capture and movement between states of a task. His hope for this work is to bring about a unified view towards past interactions such that future designers for this platform are aware of what is required to build robust interactive applications that can take advantage of historical events. This work is done within the Computer Human Adapted Interaction Research Group, with support from the Smart Services CRC.
Jimmy Ti, Queensland University of Technology
Audience: Intermediate (assumes some iOS development experience)
The success of the iOS platform draws a lot of aspiring developers, as well as developers from other platforms. Now that they have learned how to program in Objective-C for iOS devices, the Mac platform seems like low-hanging fruit waiting to be harvested. Yet Mac OS X is a completely different beast. Not only do developers need to learn about the differences in platform capabilities, user interface design, APIs, as well as publishing guidelines, they will also need to re-develop a lot of the code – especially that relating to the User Interface – to port their application to Mac OS X.
Chameleon is an open source project, spear-headed by Sean Heber and Craig Hockenberry of IconFactory (Twitterific) fame. The main objective of Chameleon is to make it easier for iOS developers to port their apps to Mac platform by implementing UIKit – the base framework used for creating almost all of the great-looking interfaces for iOS apps – on OS X. This presentation will serve as an introduction for developers who wants to use Chameleon to port their application, as well as to integrate Chameleon into their development workflow so they can have a single Xcode project that can run on iPhone, iPad and OS X.
Jimmy is a PhD candidate at the QUT Mobile Innovation Lab and UrbanInformatics Lab. His research interests include context-aware technologies and mobile interaction design, as well as improving user experience of mobile computing. His passion for well-crafted computing experiences and the nature of his research, have helped him become familiar with Objective-C, and he has created several iOS applications – most of them used for research purposes. In addition, Jimmy has teamed up with colleagues Zachary Fitz-Walter and Tony Wang to start up a Mobile Development company named EatMorePixels.
Ross Bool, University of Southern Queensland
AlexApp is an iOS application for the iPhone that plays music to a runner while collecting location, direction, altitude, speed and distance from the GPS, movement data from the accelerometer and heart rate and cadence from the Wahoo Fisica dongle ANT+ receiver. AlexApp incorporates a touch-to-answer survey module, data logging module, audio player and an audio recording survey module to play audio while logging data and responses. This presentation will talk about the development journey of AlexApp and how the iPhone can be used to present stimulus and collect data at the same time in the field.
Ross has worked at USQ for the past 10 years managing Psychology Technical Services. Psychology Technical manages the resources of the Psychology Department within the Facility of Sciences.
Ross is a qualified communications technician and electronic and electrical engineer, and much of his work has involved designing and building data collection systems and interactive data reporting systems – this includes devices that interface with computers, optical mark recognition of paper surveys and computer and web surveys. His job has evolved over the last 12 months and he now spends 50 percent of his time as Manager of Technology Development for the Facility of Sciences. This involves designing and building systems using existing and new technologies that increase productivity.