Getting started with wearable electronic art and the LilyPad Arduino

Jessica Lethbridge, University of Tasmania Part of CW12

Designed as a gateway into electronics the LilyPad allows you to create anything from practical purposed wearable electronics to wearable art and high fashion. The LilyPad is a platform that allows for the creation of wearable electronics in a way that is easy to use for beginners but still powerful enough for the creation of elaborate, professional projects.

This presentation will provide a background to the LilyPad’s creation, aims and capabilities, then demonstrate how to set up and use the LilyPad using your MacBook or iMac. This will be followed by live demonstrations of what is possible within the realm of wearable art using the LilyPad and MacOSX.


Always on, always connected

David Reid, Charles Sturt University Part of CW12

With the internet evolving rapidly from web 2.0 to web 3.0 academics face a battle integrating technology in the classroom. A significant number of Universities, Charles Sturt University included, are still attempting to address the impact of Web 2.0.

This presentation outlines an experiment in mutli platform teaching and digital integrated student engagement in a first year communications subject, Digital Media, at Charles Sturt University. It will present some provisional findings on the adoption and use of Apple mobile devices and Social Media platforms in T&L. This presentation will look reflectively at the highs and lows of this innovative approach, briefly demonstrating some of the tools and applications utilised in session. It will conclude with responses collected from students prior to their completion of the subject. It will highlight that the approach has been somewhat successful but also problematic in a number of areas.

  49.5 MB

Simple Lighting & Show Control with Quartz Composer

Douglas Heriot, University of Wollongong Part of CW12

Live events and installations these days can require many different systems for control.

Individually things like MIDI and DMX are pretty simple, but if you want to integrate these separate systems things start getting more complicated.

In this presentation I’ll talk about some common protocols used for control of different systems (MIDI, OSC, DMX, Art-Net), and how we can work with them on our Macs.
Quartz Composer is a great simple solution to quickly process this data without having to do any programming! It can synchronise & control these systems to do whatever you can imagine, and render live 3D graphics too.

I’ll show how to build some fun demos where MIDI and audio can control lighting and video systems, possibly even with audience involvement through web sockets in modern mobile browsers.


Without a Nod or a Wink: Workplace Skills in Interpersonal Computer-Mediated Communication

Pamela Weatherill, Edith Cowan University Part of CW12

Interpersonal communication as a central workplace skill is well established. The skills required to effectively create and maintain these relationships shift however, when the communication takes place via computers (including tablets, laptops and smart phones). Workplaces often struggle with issues around digital communication technology, simply due to a lack of reflective skills building in areas such as evaluation of messages, paralinguistic text construction, reading non-linear messages and more simply developing an effective online voice. In many workplaces relationships are created and maintained with staff, virtual teams, customers, management and suppliers almost solely with text-based computer-mediated communication (CMC). While the use of SMS, chat software, email, discussion boards, wikis and social media are common place for relationship building in both personal and professional settings, there has been little reflection regarding the micro skills required to do this effectively in the workplace. This presentation focuses particularly on the skills sets and micro skills of interpersonal CMC required of tertiary graduates when they enter the workforce.

As part of a larger research project, this presentation focuses on feedback from employers of tertiary graduates across the 17 ANZSIC industry codes, and a review of relevant literature, to establish a model outlining the skills, and micro skills required for effective interpersonal CMC. With the intention being for use by online curriculum developers, the research has culminated in a comprehensive review of the generic graduate employability skills, and parallel skills required by graduate students – or indeed any professional in the workplace.

  1.3 MB

Sydney Uni App: a case study

Oleksander Motyka, University of Sydney Part of CW12

A case study on the inception, development and promotion of the University of Sydney app. The case study will cover:

  • Understanding our audience and it’s needs
  • Deciding how to implement the app (in house, off the shelf, contractors etc) and what platforms to support (iOS, Android, web)
  • The implementation, it’s hurdles (we had to create many new web services to expose data to the app) and the resources required (over 15 staff work on various aspects)
  • Marketing the app (the University undertook a large campaign) and user adoption
  • Reflection and lessons learnt

I believe that many Universities would be interested in the process my University undertook to deliver a mobile app in particular why we chose the particular path we did.

The presentation will not require any technical knowledge.


Enhancing learning experiences through authentic and engaging means.

Sue and Brent Gregory, University of New England Part of CW12

The presentation will cover 3D virtual worlds, demonstrating ways in which to impart knowledge in interactive, engaging and authentic means. If students can learn in an authentic setting and become engaged in interactive mediums, they will remember content better. This presentation will demonstrate how students can learn in authentic 3D settings with their peers or by themselves.

  9.7 MB

CreateWorld 2012 – Call for Presenters

CreateWorld is our 3 day performance, presentation, and professional development event, specifically for academic and technical staff who work in the digital arts disciplines.

The conference features a wide range of academic and technical presenters from the tertiary education and industry sectors, and includes several keynotes, panel sessions, hypotheticals, hands-on technical workshops, and regular presentation sessions.

We are seeking presenters from a wide range of disciplines for presentations, performance pieces and workshops. Presenters will be financially supported to attend the conference.

Continue reading “CreateWorld 2012 – Call for Presenters”