If you’re a currently enrolled student at an Australian or New Zealand University, and you win an Apple Student Scholarship to attend WWDC 2017 (results announced on or before Friday, April 21, 2017), we might be able to help out with your expenses. We’ve allocated 3 student support scholarships of $1500 each to assist with airfares. Conditions apply, and applications close May 5 at 5pm (Sydney time).
If you’re a currently enrolled student at an Australian or New Zealand University, and you win an Apple Student Scholarship to attend WWDC 2017 (results announced on or before Friday, April 21, 2017), we might be able to help out with your expenses. We’ve allocated 3 student support scholarships of $1500 each to assist with airfares. Conditions apply, and applications close Friday May 5 at 5pm (Sydney time).
Terms and Conditions
Verify that you are eligible before applying. The AUC WWDC Scholarship Support program is offered under the following terms and conditions:
- You must be currently enrolled at an Australian or New Zealand University, undertaking at least a 50% full-time study workload.
- You must live in Australia or New Zealand.
- You must have already won a WWDC scholarship from Apple prior to applying for travel support with the AUC.
- You must be able to provide documentary evidence of your WWDC Scholarship from Apple, and your University enrolment, on request.
- There is no known impediment to you traveling to the USA to attend WWDC.
- You must become an AUC Student Member for at least 12-months should you be awarded a Support Scholarship
- You must commit to delivering a talk at this year’s AUC /dev/world conference in Melbourne (late August).
- In the event that more applications are made than scholarships available, the AUC will establish a selection panel to assess applicants and to determine how the scholarships will be awarded.
- Disputes arising in relation to the scholarship provisions will be dealt with fairly by the Chair of the AUC or his/her nominee, and any decision made by the Chair in relation to that dispute will be final.
X World is our annual training event for OS X and iOS system administrators and support staff, and will be held at UTS, Sydney. This year the event will run June 29-30. If sufficient presentation and workshop offers are received, we plan to expand the event to Wednesday June 28.
We are now calling for presenters who wish to offer sessions and workshops at this year’s event. If you have a background in the installation, configuration, deployment, or on-going administration of OS X based systems, or experience in iOS deployment, management and app development, or if you work in related areas, we’d really like to hear from you. Presenters receive free registration to X World, and qualify for subsidised flights and/or accommodation.
The call for presentations is now open, and closes Monday April 24, 2017, at 5pm Sydney time. Offers can be made by completing the submission form.
More information, including ticket pricing, final dates, and the event program details will be posted shortly after the CFP closes.
[Update 27 March] Want to request a session at X World? Now you can on our requests board. We can’t guarantee anyone will pick it up and run with it, but you might just inspire someone else to share their experience!
CreateWorld was held once again at Griffith University’s South Bank campus on December 8-9. This year’s event was a great success, and we thank everyone involved for their participation. Here’s what others are saying:
Little Bird Electronics
Makeblock and the Mbot range are not just your regular off the shelf STEM project in a kit form. Makeblock, which is the programming environment based upon the Scratch framework and the Mbot range offer true creativity with robotics. Using precisely made and interchangeable chassis, mechanical and electronic components, there is no limit to what can be created and explored from all terrain robots to drawing machines. Makeblock and Mbots are designed to make learning and understanding the underlying technology and engineering pleasurable and that makes them the perfect tools for creative expression.
This paper examines the role of dancers who extend beyond the paradigm of age and their contribution to current dialogues in the field of dance through film documentation. This project aims to make visible the older dancer through film giving new materiality and value by celebrating the older body on screen. The research seeks to investigate which is the preferred performing body, the youthful or the mature? These older dancers choose to ignore the rationale and perform which In turn could be considered inappropriate behaviour by the western dance world. There is a need for the mature dancer to be acknowledged not only for their ‘corporeal difference’ but recognition that their practice rather than their age defines them.
Andrew Brown, Griffith University
Much of my creative work involves the design and use of algorithmic music systems intended to facilitate a close creative partnership between musician and machine. But what does it mean to design and construct such instruments, to make an interactive music system with a sense of creative agency that evokes a rich sense of creative interplay? In this presentation I will discuss some of the issues that arise for me in this activity; examining both conceptual and design perspectives in the context of making and playing original interactive musical systems and devices.
Richard Turner-Jones, Adobe
Up until now UI and UX designers have had to juggle multiple tools to plan, develop and review their mobile apps. Looking to address the need for a single streamlined application, Adobe Experience Design (XD) has been released. Designed and developed from the ground up and actively involving the creative community, it brings wireframing, design and rapid prototyping of desktop and mobile app development under one application.
This workshop, which will be run by Richard Turner-Jones (Adobe Solutions Consultant across all three Clouds) looks to develop an application from idea to interactive review, highlighting tools and workflows that bring the rapid to RAD (Rapid Application Development).
Richard Turner-Jones, Adobe
Adobe Animate CC (formerly known as Flash Professional CC) is an application with a rich history of animated and interactive content creation. Whilst Flash output is still forefront it shares that stage equally with additional content types. Mobile friendly formats including HTML5 and WebGL, video export up to 4K and iOS & Android mobile app development, testing and deployment are all part of this creative tool box.
This workshop, which will be run by Richard Turner-Jones (Adobe Solutions Consultant across all three Clouds) will demonstrate core functionality of Animate CC, including HTML5 and Video output as well as Mobile App publishing. In addition the workflow for content creation and enhancement with the Creative Cloud tools will be exhibited.
Richard Turner-Jones, Adobe
Creative content has evolved from the two-dimensional space of the printed page to an immersive experience of rich media. 3D tools have traditionally had a steep learning curve and difficult to quickly achieve results.
With that in mind Adobe’s design apps brings a rapid and intuitive workflow to the third dimension, whether generating images, characters for games and videos or 3D printed objects.
This workshop, which will be run by Richard Turner-Jones (Adobe Solutions Consultant across all three Clouds) will demonstrate adding extra dimensions to the creative work flow with Adobe Fuse (Preview) for creating humanoid characters, Photoshop’s box of tools for creation, texturing, rendering and 3D printing as well as the recently announced Project Felix (Beta).