Without a Nod or a Wink: Workplace Skills in Interpersonal Computer-Mediated Communication

Pamela Weatherill, Edith Cowan University Part of CW12

Interpersonal communication as a central workplace skill is well established. The skills required to effectively create and maintain these relationships shift however, when the communication takes place via computers (including tablets, laptops and smart phones). Workplaces often struggle with issues around digital communication technology, simply due to a lack of reflective skills building in areas such as evaluation of messages, paralinguistic text construction, reading non-linear messages and more simply developing an effective online voice. In many workplaces relationships are created and maintained with staff, virtual teams, customers, management and suppliers almost solely with text-based computer-mediated communication (CMC). While the use of SMS, chat software, email, discussion boards, wikis and social media are common place for relationship building in both personal and professional settings, there has been little reflection regarding the micro skills required to do this effectively in the workplace. This presentation focuses particularly on the skills sets and micro skills of interpersonal CMC required of tertiary graduates when they enter the workforce.

As part of a larger research project, this presentation focuses on feedback from employers of tertiary graduates across the 17 ANZSIC industry codes, and a review of relevant literature, to establish a model outlining the skills, and micro skills required for effective interpersonal CMC. With the intention being for use by online curriculum developers, the research has culminated in a comprehensive review of the generic graduate employability skills, and parallel skills required by graduate students – or indeed any professional in the workplace.

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/dev/world/2012 Feedback Form

Thank you for attending /dev/world/2012 and your participation. So we can make sure our next event is even better please take some time to complete the feedback form below.

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Wheels Spring 2012 Edition

The first digital edition of Wheels for the Mind has finally arrived and is available for download from the iTunes App Store.  A couple of important things to remember:
  • This is an iPad only edition.
  • The app is a 391MB download.
  • An internet connection is required for some parts of the app such as the crossword & all interactive links such as URLs.
Take the time to explore all of the interactive & multimedia elements such as scrolling text boxes, embedded videos, swipe picture slide shows, portrait & landscape layouts & many more.
We hope you enjoy this special edition.

CreateWorld 2012 – Call for Presenters

CreateWorld is our 3 day performance, presentation, and professional development event, specifically for academic and technical staff who work in the digital arts disciplines.

The conference features a wide range of academic and technical presenters from the tertiary education and industry sectors, and includes several keynotes, panel sessions, hypotheticals, hands-on technical workshops, and regular presentation sessions.

We are seeking presenters from a wide range of disciplines for presentations, performance pieces and workshops. Presenters will be financially supported to attend the conference.

Continue reading “CreateWorld 2012 – Call for Presenters”


X World 2012 Presentations Available

X World 2012 was held in July and was another first rate event attend by over 140 University IT and technical staff from Australia, New Zealand, USA and the wider Pacific.

Copies of the presentations and relevant links to further information are now available on the web site. Our thanks to the presenters who gave their time and effort to present and for making copies of their presentations available.


/dev/world/2012 Registrations Now Open

Building on the success of X World and CreateWorld, /dev/world/ is the AUC’s conference program for students and staff in AUC member Universities who have an interest in developing for Apple platforms. /dev/world/2012 will be held at the Rydges Bell City, Melbourne on 25 – 26 September with pre-conference workshops on 24 September.

Continue reading “/dev/world/2012 Registrations Now Open”



App UI Usability

Alex Motyka, Univeristy of Sydney

When Apple announced the iPhone they turned everything we knew about the mobile user experience on it’s head. The iPhone and it’s radical gesture based touch screen user interface was considered 5 years ahead of it’s time and it lead to most radical shake up of smartphone industry ever. But did they get it all right? Many of the emerging standards in mobile user interface design and user experience/interaction are considered by some as almost self evident and natural but are they really? This talk will go through common and emerging UI/UX conventions and highlight what works and doesn’t work for the average user based on the findings of numerous usability studies performed by Neilson Norman Group.

The talk is intended for anyone interested in making usable native apps and/or mobile web apps that won’t confuse users. Participants will be taken through examples of apps and mobile web apps that work well and don’t work well. Areas covered will include button design and icons, gesture based navigation, task-flows, list design, forms and much more. The talk will have examples of web and iOS UI/UX design with a few Android examples thrown in for good measure.

This talk only requires a basic level of mobile and iOS programming knowledge.


Finding the “Unsuck” Button: Design Patterns, Testing, Refactoring, and Coding Like You Know What You’re Doing

Justin Marrington, University of Queensland

Track: Tools & Tech; Audience: Intermediate

This presentation intends to introduce – by example – journeyman and intermediate iOS developers to the techniques popular to the software industry at large for moving from decent code to great code. It’s a crash course in software design patterns, in unit and acceptance testing, in behaviour-driven development, in refactoring (and how and when to do it).

Each portion of the talk will be tightly focused about a practical example (rather than trying to describe the whole field), to introduce people to what’s possible, and point them to where to dig deeper. Where appropriate, we’ll introduce third-party tools (such as the Freddy framework for iOS-based BDD), and discuss alternatives.